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Combat Sphere

Combate Sphere contain those skills that are direct related to melee combat. These skills increases your chances to become successful in combats. For those decks which are based on melee attacks, Combat skills are a must. Below we illustrate and explain them:
- Charge:  When in combate, the opposing King receives all the exceeding damage, although the opposing King isn't directly involved in the combat. Below we show an example:
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Ruphus has the ability to Charge.

Supposing Ruphus activated his Charge power and Edward is defending his attack
:


Ruphus has an attack power of three and Edward has just one point of life. Usually, Edward would die and nothing else would happen. But because the Charge skill, Edward dies and Edward King takes the remaining  points of damage, this means his King took 2 points of damage. 


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​Charge is a skill that allows you to hurt the opposing King without facing him directly.
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Edward cannot avoid Ruphus.
- Cover:  Cover is a skill that allows you to cause a direct damage to any opponent before the combat start. If in the defenders pool there is a Cover ability active, and the attacker has just 1 point of life, he dies before the battle begins. Below we show an example:
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When attacking, Gabriel takes 1 point of damage before battle begins.
Supposing Gabriel is attacking and Cailin is defending, and there is a Cover skill active on the defenders pool.​
Gabriel takes one point of damage before battle begins. Because Gabriel is still alive (he has one point of life when battle begins), he causes two points of damage in Cailin (which survives), but after this Gabriel dies, because Cailin inflicts 1 point of damage, killing him. ​
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Caillin and any champion from this player pool is protected by Cover ability.
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Cover causes 1 point of damage on every King or champion that attacks this player pool.
- First Strike:  First Strike is a skill that allows the owner to cause damage first, even when defending. If both champions have first strike, than follows the normal combat sequence (attackers inflict damage first). Below we show an example:
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Although Darrick is an awesome champion, he dies against Georgia, because she has first strike.

Supposing Darrick is attacking and the opponent decides to defend using Georgia.


​​
Georgia has the skill First Strike, this means she cause damage first, even when defending. 



Darrick attacks Georgia but he dies as soon  as the combat starts, because Georgia causes two point of damage on him.
First Strike is a very good skill for defense, if you have a champion on your pool that  has First Strike, this will avoid attacks from your opponent. He will surely think twice before attacking you.
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When defending, Georgia causes damage first because her First Strike skill.
- Retreat:  Retreat is a skill that allows the attacker to leave the combat right after attacking, without taking damage. This skill is useful only when attacking. Below we show an example:
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Allan causes damage without getting hurt, because he has the Retreat skill.

​Supposing Allan activated is Retreat ability and is attacking and  the opposing player choses to defend with Oliver.



Allen causes three points of damage in Oliver and although Oliver has three points of attack, Allan leaves the battle without tacking any damage, because his Retreat skill. Oliver has just one point of life after this battle, while Allan is unhurt.

​

Retreat is a very good skill but it works only when attacking.
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Although Oliver has attack to kill Allan, he doesn't hit him because his Retreat skill.
- Track:  Track is a skill that allows the owner to choose who he wants to attack. In the Game of Kings, it is up to the defender to choose who is going to defend an attack, and this is interesting because the defender player may choose to preserve a certain champion alive to use its abilities. But when the attacker has the Tracking skill, its up to him to decide which champion will defend his attack, he may choose even the King.
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Javier has tracking skill, this means he can choose the defender, unless a taunter is in the opponent pool.
Supposing Javier activated his Tracking skill and decides to attack the opposing player.


Because he has the Tracking skill, he can choose who he wants to defend against him.

In this example, Javier must choose Vylok because Rakitin is invisible.

Taunt skill is has priority  over Track.
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Rakitin is invisible, this means Javier cannot choose Rakitin to defend, once he can't see him.
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Javier has to choose Vylok to defend, once Rakitin is invisible. He will be freeze if hurt by Vylok.
- Pierce:  Pierce is a skill that allows the owner to ignore the opponents armor. When attacking a King that is wearing an armor, the champion which has Piece ignores the armor damage reduction. Below we show an example of this situation:
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Hunters eye grants the user the ability of Pierce, that ignores the opponent armor bonus.

​Supposing a champion using Hunters Eye ability attacks  a King that is using an armor:
​

​Although
Richard is using an Armour, the attacking champion causes normal damage on King Richard, because the champion that has Pierce skill, ignores the armor bonus.
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Holy Warriors Battlegear adds a protection of +3 on users armor, but its ignored on this example.
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Richard is a Templar King that is using the Holy Warrior Battlegear.
- Momentum:  The owner of this skill can attack twice on the same turn.This is a very strategic skill, specially for decks based on melee attack, because they can attack twice on the same turn causing a lot of damage on the opposing King.
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Jacques is a King that can attack twice on the same turn, because the Momentum skill.

The skill Momentum allows champions and/ or Kings to attack two times on the same turn.



It is important to remember that in Game of Kings,  usually a champion or King may only attack once each turn. In other hand, the defender may defend as many attacks as he wants to, since he survives.

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This skill is very useful, specially for decks full of weapons, that will surely cause a lot if damage on the opponent, by doubling attacks.
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Archers Armor grants the user the ability to attack twice on the same turn, due the Momentum skill.
 - Brutal Blow: When in combat against a champion, if the owner of this skill causes  damage on the opponent and he survives, the opponent life points is immediately decreased to 1. This skill is usually seen on Lycans champions, due to their natural ability to cause damage.
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Brutal Blow is a skill that always reduce the opponents life to 1, if the opponent survives.

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​Supposing Gladius is attacking with the skill Brutal Blow activated and the opponent King defends using Radoslav.



Gladius would cause a damage of 1 hit point on Radoslav, and his life point would be 4.



But because Gladius has the Brutal Blow skill activated, Radoslav life point is immediately reduced to 1.
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In this example, Rasdoslav life should be 4, but because Brutal Blow ability, his life is 1.
- Survivor:  This skill allows the champion to survive a deadly damage (just once)  and his life point is 1, instead of 0. Even if someone heals the survivor, the skill does not work anymore, it works only once per champion.
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Creature of Darkness is a Vampir Supreme Ability, it acts like a champion and may attack in the same turn he is invoked.

​Supposing the Creature of Darkness is attacking and Randolph is defending.

Although Creature of Darkness is a Supreme Power, it acts as a normal champion with attack 5 and HP 4.

Creature of Darkness would kill Randolph, because he attacks 5 while Randolph has only 4  HPs, but because the Survivor skill, Randolph does not die, he stays alive with 1 point of life.

Survivor works just one time for each champion, this means that next damage that Randolph gets, he will die normally, because his Survivor skill will not work anymore.
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Randolph would certainly die if defend against Creature of Darkness, but because the survivor skill he still lives.
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